Three Kingdoms Reimagined: the oath brothers in the peach garden

Three Kingdoms Reimagined

The names you know.
The story you make your own.

Three Kingdoms Reimagined三国重塑

Gameplay trailerDevelopment-build footage.

Manage the campaign

Rule a historical or custom house in China in 196 AD. Develop settlements, manage the economy, recruit officers and negotiate with rival rulers on a pausable real-time campaign map. When armies meet, command the battle yourself or use automatic resolution.

Single-player · Windows · Free 50-day demo · In development

  1. 01
    Choose a ruler

    Start with a historical ruler and holdings, or create your own.

  2. 02
    Manage the campaign

    Develop settlements, assign officers and decide where to expand.

  3. 03
    Resolve the battle

    Command formations yourself or use automatic resolution.

  4. 04
    Continue after the fight

    Casualties, wounds, captures and territory carry forward.

Manage the campaign

Decide where to spend your strength.

Develop settlements, manage the economy, recruit officers and negotiate with other rulers. Pause or change the campaign speed to read reports and council proposals, then assign an officer to an army or settlement. Scouts and reports reveal part of the situation, not every enemy movement.

Claim the Mandate by holding a strict majority of 29 capitals. Lose your last holding and your house ends.

Meet the rulers and officers
Campaign map with settlements and marching banners near Xiapi
MAPDevelopment build · campaign map

After the battle

Decide whether to regroup or keep marching.

Territory changes, casualties, wounds and captures remain when you return to the campaign. Decide whether to regroup, negotiate or keep marching. The clip shows armies moving and several battles resolving on one campaign map.

Continuous development-build clip · no audio

Three short looks at the battlefield.

Development-build clips show field command, named officers and a siege. The clips are separate examples.

Wishlist on Steam

Cao Cao · Field command

Hold, advance or charge.

Select formations, set their facing and order them to move, hold or charge.

Liu Bei · Named officers

Track the officers in the fight.

Liu Bei and Guan Yu remain named in the battle interface while you direct nearby formations.

Sun Ce · Fortified siege

Attack the gate or the wall.

Choose where to concentrate the siege: attack the gate or send troops up ladders to the ramparts.

Field command

Command formations in real time.

Set facing and movement orders, watch morale and fatigue, and decide when to hold or charge. Sieges add gates, ladders and ramparts.

Mass field battle with formations and officer command
FIELDDevelopment build · field battle in progress

Battle controls

You command the battle.

Assign roles, keep formations together, and carry on when a commander falls.

FIELD / CLEAR MORALE / COMMAND TRANSFER READY
Charges

Build momentum before the lines meet.

Gates

A breach changes the battle.

Command

Another officer can take command when a commander falls.

Officer duels

Face a rival before the battle.

An enemy officer may challenge your champion before the armies fight. Familiar rivals can meet in a duel, with the outcome recorded in your campaign.

Pre-battle rivalry dialogue before field engagement
OPENChallenge issued · before the battle
Post-battle rivalry verdict after the field engagement
RESULTThe result is clear

A duel before the armies clash

Who will you put forward?

The result becomes part of the officers’ campaign histories. Revisit it in the Chronicle, your record of important events.

See what remains
Poster IV The Destiny showing an officer dossier
POSTER IVThe Destiny

The officers you lead

See how officers change during the campaign.

Assign officers, send them into battle and follow what happens to them. They can gain memories, traits and earned titles. Their dossiers show those changes, while the Chronicle records important events.

  • Review important events in the Chronicle
  • Read an officer’s campaign history
  • See memories, traits and earned titles
  • Follow relationships between officers

Rulers and officers of the Three Kingdoms

Historical rulers and officers

Start as Cao Cao, Liu Bei, Lu Bu, Sun Ce or another established ruler, or create your own ruler, banner, starting seat and companions. The portraits below include rulers and officers you can encounter.

Portrait of Cao Cao
Cao Cao
Portrait of Liu Bei
Liu Bei
Portrait of Lu Bu
Lu Bu
Portrait of Zhao Yun
Zhao Yun
Portrait of Zhang Liao
Zhang Liao

Starting rulers include Cao Cao, Liu Bei, Lu Bu and Sun Ce. Or create your own.

Common questions

Questions before you play

Current platform, demo, battle and language details.

What is the game?

A single-player Windows strategy game set in China in 196 AD. Develop your domain and move armies on a pausable real-time campaign map, then command field battles and sieges. Hold a majority of 29 capitals to win. Explore the campaign.

How do the battles work?

Choose manual command or automatic battle resolution when armies meet. In manual battles, select formations and give real-time orders to hold, advance or charge. Terrain, morale and fatigue affect the fight; sieges add gates, ladders and ramparts. See field command.

Which houses can I play?

Start as Cao Cao, Liu Bei, Lu Bu, Sun Ce or another established ruler, or create your own ruler, banner, starting seat and companions. Meet some of the rulers and officers.

Is Simplified Chinese available?

English and Simplified Chinese interfaces are listed on Steam. Native Chinese QA is ongoing. Chinese audio and subtitle support are not advertised.

Where can I play?

Wishlist the game on Steam, or download the free Windows demo from itch.io. Each demo campaign runs through Day 50; the paid build removes that campaign limit.

Steam release upcoming · Windows demo on itch.io

Try a campaign.

The free demo runs through Day 50.

The paid itch.io build removes the Day 50 campaign limit. The game is in active development.