三国重塑 · Living warlord campaign of 196

Three Kingdoms
Reimagined

The names you know.
The story you make your own.

Take a landed house — Cao Cao, Liu Bei, Lu Bu, or your own — and fight a living multi-faction war you command in person. Officers earn destinies from the campaign you fight. Unite the land.

Windows · English & 简体中文 · Independent production

Four pillars of the war

You know the names. You don’t know what they’ll become.

I · The Seat

Day one, you already hold ground. Famous courts of 196 — or a custom house sworn into a corridor fortress by oath.

II · The Host

You are not a floating crown. Lead a physical army into real mass battles: formations, morale, gates, and named commanders.

III · The Names

Officers begin with authored identity — reputation, values, drives — not empty stat rows.

IV · The Destinies

Pivotal memories, earned traits, campaign epithets, and a Chronicle that names the cause when fog allows.

A living war map

Rival banners march. Sieges begin. Quests and caravans move as world objects. Fog keeps what you have not seen from becoming free knowledge.

Victory: hold a strict majority of the great capitals and unite the land.

In-game campaign map showing settlements and marching banners near Xiapi
Actual in-game footage · living multi-faction board

Officer Destinies

Who they were · What they became

Poster IV The Destiny: Zhang Liao dossier structure, who they were versus what they became
Poster IV · The Destiny

Famous officers open with authored identity. As your campaign lands events — mercy after capture, recruitment after a fallen city, council advice adopted or later vindicated — they collect pivotal memories and earn epithets the Chronicle can defend with evidence.

  • Named, causal Chronicle lines when fog allows
  • Dossier split: starting identity vs campaign identity
  • Bounded memories and earned traits — not dialogue trees
  • Legacy summaries built only from recorded facts

Take the seat. Lead the host. Write their names.

Command the host

When steel is drawn, the fight is a real mass battle in an original engine: role cards, charges, vigor, escalade, and officers whose presence the field can feel.

In-game field battle with Lu Bu and Guan Yu forces and unit role cards
Actual in-game footage · field command

Fight for the walls

Sieges are part of the same campaign story — gates, breaches, and relief — not a coin flip detached from the map.

In-game siege assault with named officers and breached walls
Actual in-game footage · fortified battle

Choose your house

Landed on day one. Tested every day after.

Portrait of Cao Cao
Cao Cao
Portrait of Liu Bei
Liu Bei
Portrait of Lu Bu
Lu Bu
Sun Ce · Yuan Shao · Liu Biao · Meng Huo · Create your own

Trailer

Public trailer embed lands here when the store page ships. Screenshots above are actual in-game footage.

Coming soon · Steam · YouTube · Bilibili

Wishlist · Playtest

The names you know. The story you make your own.

Internal playtest builds are distributed privately. Steam wishlist link will replace this CTA when the store page is live.